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stars.txt
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1995-12-30
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Stars Starfield Texture
Type: Color, Filter.
This texture converts a primitive plane into a window looking out on
a starfield.
This window interacts completely with the camera (position/angle/FOV).
If you move the window around, it will seem like the window is moving
through the starfield.
-Imagine- a spaceship with this texture applied to all of its windows,
when the spaceship flies around, the stars will be moving accordingly.
The depthcue alters color/filter change according to distance from the
window, this way you can also make falling snow effect.
Requester:
Spacing: Spacing between the stars.
Density (0..1): Number of stars turned on (1 will make
a 3D matrix of stars.
Size (0..1): Relative size of stars (1 will make
neighbouring stars touch.
Depth (1,2,3..): How many stars deep you can see.
(higher number is longer render.)
X/Y/Z Speed (u/f): Speed of the stars in world coordinate
system (units per frame) You can use
it to make snow, or simulate movement.
Time (f): Time in frames.
Color R/G/B: Star color value (or -1).
Filter R/G/B: Star filter value (or -1).
Depth Cue (0..1): Fade distant stars into object
color/filter (low or 0 for snow
effect).
Note that the depthcue has as many
levels as the depth setting above,
this is for speed.
sample object: Primitive plane